Thankfully in ARPG’s like this, most enjoy them for its gameplay rather than a strong narrative, and Torchlight III is no different, as the excellent gameplay will be your primary focus throughout. Yes, it’s a tired trope, and while I would have enjoyed having a deep story with in-game cutscenes, at least there’s some semblance of a story, even if it’s not very original or gripping. Novastraia is in danger, as a looming threat and invasion is on the horizon, so you must save the world. While there’s a narrative to Torchlight III, it’s told in small tidbits, cutscenes at the end of each of the three chapters. Even though the gameplay is repetitive by design, that carrot on the stick dangling in front of you with new abilities and gear is what makes you keep playing, even after maxing out your level and finishing the campaign. While I never got into the Torchlight series before for the most part, Torchlight III kind of took me by surprise, as even after a dozen hours I still wanted to play continuously with my friends online to grind and improve my character. A lot of games in the action RPG (ARPG) genre have released since then, with some able to hold their own against the undeniable king of ARPGs, Diablo. I fail to see how it will lead to “meaningful” choice when players not wanting their time wasted will look to the meta on Icy Veins for the “Best build.It’s crazy to think that it’s been just a little under a decade since Torchlight II was released. This kind of “significant investment” is on top of the amount of hours and time you already put into leveling and gearing your character. Respeccing in Dragonflight literally costs nothing and you can do it anywhere on the fly with the exception of being in dungeons, etc. This cost to respec will be on top of what you will spend upgrading your gear which is in itself not cheap. So how do they define significant? People are looking at the gold cost now and thinking it will remain cheap. Will it take a few hours of play to accumulate the resources you need, like in Gram Dawn, or might the materials needed be rarer, and take considerably longer to gather in sufficient quantity, like in Torchlight 3? I shouldn’t be able to beat Phase 1, completely respec for Phase 2, and completely respec again for Phase 3.Īccording to the Gamer… Diablo 4 Skill Trees Will Be Expensive To Respec, Pushing Players To Invest Heavily In Their CharactersĪs you level up, the effort and cost required to respec will increase, and in the endgame, this “will require a significant investment."īlizzard did not provide more information about the procedure than that, so for now we can only guess what a significant investment means. It means a player chooses something because it’s the objective better pick rather than “I want to take this ability because it suits my play style, or because I like it, etc.” More restriction means less meaningful decisions. That’s why they look at what abilities are doing the best numbers. People don’t want to feel like their time is wasted. At the end of the day all spec change restrictions encourage is going to a site typing in “Best Build for _X character class.” More restriction means more homogenization in the meta. Someone that doesn’t want to respec literally doesn’t have to. If I choose I can use the damage spec I saved as a loadout for a dungeon/raid and swap between them freely. In it’s place I took Resto affinity and gained Swiftmend which allowed for greater survivability in PVE/questing. As a feral druid I gave up some damage dropping an ability I never used despite it’s link to a passive damage buff. If we want to talk about meaningful choice? Dragonflight has no limitation on changing specs/talents. Waiting 6 days to play a game because of an arbitrary restriction sounds like fun doesn’t it? If you changed all three conduits for a raid night, and back again you will need to wait for six days for those charges to return. The issue was that these started with 10 charges and replenished at a rate of 1 per day. If a person raided, played PVP and engaged in different forms of content? Players would have to swap conduits. Any WoW players here will tell you that conduit energy was a borrowed system that similarly restricted players in respecing. People have this idea that limiting respecs makes for a more meaningful “choice”. I would ask who the folks really want the limits for spec changes for? Their own specs? Someone else? What does someone else care if another player changes their spec and why?īack in D2 respecs were very limited to the point you might even have to roll a new character.
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